Inner-Strength
Other Primary Traits
Choosing Lesser Traits.
More Stars! Dialogs
Starting Advantages
♦ One scout
♦ One colony ship
Exclusive Hulls
♦ Super Freighter hull
♦ Fuel Transport hull
Exclusive Components
♦ Croby Sharmor shield strength 60 plus 65 dp as armor
♦ Fielded Kelarium armor strength 175 plus 50 dp as shield
♦ Speed Trap 20 mines--stops fleets cold
♦ Jammer 10 and Jammer 50 deflects torpedoes
Exclusive Weapons
♦ Mini Gun power 13 range 1 sweeps mines at 208/year
Exclusive Components
♦ Tachyon Detector, reduces the effectiveness of other players cloaks by 5%
Exclusive Abilities
♦ Colonists defend better.
♦ Ships heal faster
♦ Planetary defenses cost 40% less
♦ Your colonists on freighters reproduce at ½ of their maximum rate, beaming down excess babies when orbiting a planet you own
Limitations
♦ Weapons cost 25% more than they do for other races
♦ No Smart, Neutron, Enriched Neutron, Peerless or Annihilator bombs