Inner-Strength

Other Primary Traits

Choosing Lesser Traits.

More Stars! Dialogs

Starting Advantages

♦        One scout

♦        One colony ship

Exclusive Hulls

♦        Super Freighter hull

♦        Fuel Transport hull

Exclusive Components

♦        Croby Sharmor shield strength 60 plus 65 dp as armor

♦        Fielded Kelarium armor strength 175 plus 50 dp as shield

♦        Speed Trap 20 mines--stops fleets cold

♦        Jammer 10 and Jammer 50 deflects torpedoes

Exclusive Weapons

♦        Mini Gun power 13 range 1 sweeps mines at 208/year

Exclusive Components

♦        Tachyon Detector, reduces the effectiveness of other players cloaks by 5%

Exclusive Abilities

♦        Colonists defend better.

♦        Ships heal faster

♦        Planetary defenses cost 40% less

♦        Your colonists on freighters reproduce at ½ of their maximum rate, beaming down excess babies when orbiting a planet you own

Limitations

♦        Weapons cost 25% more than they do for other races

♦        No Smart, Neutron, Enriched Neutron, Peerless or Annihilator bombs